Men of War: Vietnam - PC Game - Download MF, MU
Men of War: Vietnam - PC Game - Download MF, MU
If the handful of Vietnam War movies I've seen have taught me anything about the war, it was a bloody, brutal affair where neither side was necessarily in the right, and everything was backed by totally sweet hard rock. I imagine that simulating the humid, dense Vietnamese jungles and their effects on combat is no simple task, but it's what Russian developer, publisher and even retailer 1C has attempted with Men of War: Vietnam.
Men of War: Vietnam, like the other Men of War games, is a real-time
tactical game. That means no base building, and more often than not the
men at your disposal when you start a map are the only units you'll get
until you finish that map. It's also one of the toughest game's I've
played in a very long time. To give you some idea of how tough, the very
first mission opens with the destruction of almost your entire platoon,
and you're told the chopper that blew up your men is probably coming
back around to finish the job. If you don't move your four guys into the
jungle in the first fifteen seconds, you lose. If you hide correctly,
then you deal with about ten patrolling enemies. With four guys. And if
you lose one of those units, you're stuck with three for the rest of the
very long and difficult mission. There's no tutorial either, and the
controls are unintuitive at best (default camera controls are spread in
an odd way across the numpad), so you can expect an enormously steep
learning curve.
Along with being incredibly difficult, Men of War: Vietnam is very
complex. Each unit has an inventory, and you have to manage which
weapons they carry and use, how many grenades they have (and what type),
their ammunition and their health. In combat you have to be aware of
whether they are behind cover or not, whether they're crouching, prone
or standing, and where all of the potentially dozens of enemy units are
at any one time. The thick jungle brush can make this last part
particularly difficult, but also opens up a lot of tactical
opportunities for you as a player. Just as you may have trouble
pinpointing the location of an enemy sniper because of all the plant
cover, you can use the thick vegetation to hide your troops. You can
take direct control of individual units and play as though it was a
somewhat awkward third-person shooter, but I wouldn't advise doing so
except in few vehicle scenarios and sniping moments.
The game mechanics in Men of War are at times inconsistent. Moving to
cover from the open while under fire generally goes one of two ways:
your men run to where you wanted, take cover, and wait for your
instruction or start shooting hostiles in range, or they run
about half way and start firing on nearby enemies, drawing attention
from every hostile in the area and promptly get cut down. The cover
system itself though is interesting and versatile, as is the sheer
volume of movement options and ways to use the terrain
Both enemy and allied AI is at times screwy and at other times
brilliant. I was stuck on one particular mission until I exploited an
enemy's range limits and sniped the entire squadron from a hill while
they stood there and simply took it. I suffered through a unit getting
killed after refusing to peek around a corner to take out an oncoming
enemy. Then I had an instance where an enemy gunner was able to see and
shoot my men from a massive distance. These bugs are frustrating and
detract from the overall experience, but don't completely ruin Men of
War's entertainment value.
That's thanks to some very interesting and challenging mission design.
Yes, Men of War: Vietnam is really, really hard, but it's not
impossible. There were at least half a dozen times during my review of
Vietnam when I was ready to give up, but when I returned the next day
I'd get a flash of inspiration and try a new tactic. The scenarios are
also satisfyingly varied. There are a lot of small-squad infiltration
missions, some that require you to stay packed as a group and move bit
by bit, and some that require you to spit your men up and use each of
their unique skills and items effectively. But there are also massive
battles and defense missions where dozens and dozens of soldiers from
both sides of the war vie for supremacy.
Combat is also, as far as I can tell as someone who has never fought in a
war, pretty darn realistic. Your men will die very quickly regardless
of difficulty if you mess up. Headshots are often instant-kills (unless
the bullet hits a helmet) and grenades are devastating at close-range.
This makes every skirmish thrilling, regardless of size.
But there's not a whole lot of content here. There are two campaigns and
five missions per campaign. Although some of these missions are long
and will probably require a lot of replaying to figure out how to
scrape through them, real-time tactical masters may find they're
through with Men of War: Vietnam well before they're ready to be.
Turning to multiplayer isn't likely to lend any longevity either -- only
cooperative versions of the single-player missions are available right
now, with no player-versus-player scenarios. Some players (myself
included) have been having issues getting into multiplayer games, with a
small subset seemingly separated and unable to play with the masses.
This small subset is to play with each other fine, but being able to
join only 5% of games (if that) is frustrating.
The story is a little hokey and unbelievable, but is sufficient to move
things along. It's also a little strangely told. When you fail a
mission during the Russian campaign, an American voice-over tells of the
Russian squad's demise with a whimsical sense of loss, as though they
were super chummy during the war.
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