Dead Island - PC Game - Download MF, MU
Dead Island - PC Game - Download MF, MU
“Why won’t you just die?” I cried, plunging a cleaver into a zombie’s
skull. Car totalled, I was stuck on the side of a mountain, fending off
the undead. Having blunted my weapons on his friends, this last one was
proving hard to dispatch. A few more frantic swings, a terrible splat,
and it died. I stood breathless. The zombie’s severed head rolled off
the edge of the cliff.
Scary, horrible, hilarious. Three traits of the best zombie fiction,
which developers Techland have successfully infected their openworld
zombie apocalypse sim with.
The setup is simple. You wake in a hotel on the beautiful holiday resort of Banoi Island. A mysterious man on the other end of a distant radio system is promising escape. You need to contact him, but there’s a more pressing concern. Almost everyone is dead. And walking.
The setup is simple. You wake in a hotel on the beautiful holiday resort of Banoi Island. A mysterious man on the other end of a distant radio system is promising escape. You need to contact him, but there’s a more pressing concern. Almost everyone is dead. And walking.
A brief prologue, and you’re shoved out of the door of a beach hut,
armed with an oar, and instructed to clear out the nearby lifeguard
tower. Dead Island’s story is centred around a series of safehouses
scattered about the open world, and its primary missions send you deeper
into the island as you move from one group of survivors to the next.
The first thing I noticed was the blood. When a zombie left its
desiccated meal and lumbered towards me, I smacked it with the oar so
hard its ribs flew out of its body and span away, spilling red stuff
from its torso in all directions. The zombie groaned a little, then
tried to get back up. I whacked it on the back until it expired. The
gore was spectacular. The violence of Dead Island remains remarkable
throughout the game.
Half an hour later, the lifeguard tower was secure and the survivors
in the beach hut are free to move in and start building a stronghold.
Once your comrades are established, you can wander around chatting to
them, taking on more tasks to help them out. There’s always a main quest
objective to follow, but it’s often more satisfying to complete the
dozens of sidequests that you pick up from survivors. If you’re willing
to risk your neck finding lost loved ones and medicine, they’ll reward
you with cash and weapons.
So I found myself heading into the surrounding bars and swimming
pools, to find food, water and booze. In this order: food, water and
booze.
Missions sent me all over the island. I travelled to the coast to get
flares from a downed helicopter, drove out to a gas station to secure
some vital orange juice, and braved the resort’s hotel basements to
rescue radio equipment. You spend a lot of time in Dead Island on fetch
quests, but they’re enlivened by the constant threat of zombie attack.
It helps that the island is a beautiful, convoluted place to explore.
Small wooden stairways coil around little pools and holiday huts, each
area encircled by tropical fauna. It’s a careful layout that encourages
exploration and puts you in close quarters with the lingering undead.
As I completed more missions, I gained experience and levelled up.
There are four characters to choose from, and each has three skill trees
from which you can unlock new combat moves and general buffs to make
you and your weapons more resilient. I played as Xian Mei, mistress of
sharp things. As well as the ability to deal hideous damage with edged
weapons, I would eventually gain bonuses for backstabs and flying stabs.
She’s fragile, but her limb-severing talents make her the most
effective of the bunch.
The other three characters can gain more ludicrous abilities. Rap
star Sam B, master of blunt objects, has a rage mode that eventually
causes his punches to send zombies flying through the air. It’s funny
and brutally effective. Master of throwing tat, Logan, has an ability
that causes tossed objects to return to his grasp. They don’t fly back
to him, they teleport to his hand and BOOMERANG! appears in big red
letters on the screen. It makes no sense, but is tremendously satisfying
to inflict, and can wipe out a small horde in seconds. Finally, Puma is
master of Dead Island’s rare but largely ineffectual firearms. You
don’t encounter guns until a third of the way into the game, and when
you do, they’re pathetic. It makes Puma easily the weakest character,
though her group buffs are useful in co-op.
In some ways, it’s a better game as a singleplayer experience. The
sense of unease as you wander the deserted island is more powerful, and
the zombies a greater threat. But with friends, it becomes pure
slapstick. Like the time Tom ‘goddamn’ Hatfield and I took on a Thug and
an army of zombies in a parking lot.
I was dedicated blunt close-combat specialist Sam B. Tom was ranged
ninja Logan. With barely any plan in mind I charged in and launched a
flying kick at a zombie. It connected with a bloody crunch, and then
everything exploded. Tom, targeting the same zombie, had thrown a plank
of wood just a moment after my kick flattened his prey. His auto-aim
cursor shifted to the explosive canister positioned just behind that
zombie. Hollywood physics did the rest, and I died horribly in the
flames. It took a full minute for Tom’s laughter to stop.
One of the benefits of rolling with friends is the ability to swap
items. Dead Island’s weapons start out as flimsy, breakable tools that
wear out after a few swipes. There’s always some debris to hand that’ll
get the job done, but as time passes you gain skills that increase the
durability of your items, and you start spending money on upgrades.
You’ll find recipes that will let you craft mods for weapons, adding
explosive, electrical and venomous effects. By the time I got beyond the
tropical beachfronts, I had a favourite murder weapon that I kept in
tiptop condition: an electrified sickle that I could never quite bring
myself to chuck, unless it was at a zombie’s head. I called her ‘Old
Zappy.’ Her critical hits could reduce a zombie to a fizzing electric
puddle. She never let me down.
Beyond the holiday resort lies the game’s best-kept secret: a vast
inland city. It’s a warren of baked brown slums covered in litter and
streaks of blood. The streets are lined with burnt-out cars. and the
shattered shopfronts have been looted bare by gangs. This is Dead Island
in survivalist mode. Pockets of humanity have scratched out safehouses
here and there, while other areas have been taken over by bandits who
will shoot you on sight. You have to pick your way through the rubble,
avoid large groups of zombies and constantly assess the best route to
your objective. Is it safer to take to the rooftops, battle through the
alleyways or brave the open streets? It feels like a war zone, with a
tightly packed geography that makes it a fascinating place to explore.
It’s inhabited by some memorable characters, too, not least the nun who
sends you on a quest for booze and rewards you with a mace. Aside from
some tedious sewer sections, each location feels busy and new. Later,
you’ll travel further afield, but I don’t want to spoil to much of what
lies ahead.
Dead Island does have problems: it can occasionally feel clumsy. The
skippable cutscenes seemed determined to make me hate my character, the
minigame for smashing through doors is abysmal, and unless you want your
zombies to bleed XP numbers as well as blood, you’ll want to turn off
that counter, and the zombie health bars, immediately. Niggles such as
the slow mouse cursor in menus and the lack of drag and drop on the
inventory screen contribute to a sense that Dead Island is a little
rough around the edges, but it never breaks the experience.
When it comes to combat, aside from the pants-but-rarely-used guns,
getting up close with the undead has rarely been so grotesque and
satisfying.
And the game is huge. Dead Island lacks the geographical sprawl of
Far Cry 2 or Just Cause 2, but the island is so varied and packed with
detail that navigating it feels much more interesting. Even when
blasting through the main quest line and ignoring the many, many side
quests, it’s easy to rack up 25-30 hours, and the whole thing is
playable with a friend in co-op.
Part grim, survivalist nightmare, part slapstick zombie comedy and
the goriest game you’ll play this year, Dead Island is the most fun you
can have with an electrified cleaver and a sack of wet, walking flesh.
Trailer:
System Requirements :
Dead Island Minimum System Requirements
OS: Windows XP / Windows Vista / Windows 7
CPU: Intel Core2Duo 2.66 GHz
RAM: 1 GB Memory
GFX: Nvidia GeForce 8600GT or ATI 2600XT 512MB
DX: DirectX 9.0C
HDD: 2.0 GB free hard drive space
Other: mouse and keyboard
Dead Island Recommended System Requirements
OS: Windows 7
CPU: Intel Core 2 Duo E6700 2.66GHz / AMD Athlon II X2 240
RAM: 4 GB RAM
GFX: GeForce 9600 GT 512MB / Radeon HD 3870
Installation Instructions
Do not install from the setup.exe file to run that file to extract the game steambackup2.EXE the crack folder copy the chance to play. If the error setup.exe file to run it to install the missing components other than steam, the steam chance to cancel installation. Or, if familiar, then open the folder automatically extracted set
OS: Windows XP / Windows Vista / Windows 7
CPU: Intel Core2Duo 2.66 GHz
RAM: 1 GB Memory
GFX: Nvidia GeForce 8600GT or ATI 2600XT 512MB
DX: DirectX 9.0C
HDD: 2.0 GB free hard drive space
Other: mouse and keyboard
Dead Island Recommended System Requirements
OS: Windows 7
CPU: Intel Core 2 Duo E6700 2.66GHz / AMD Athlon II X2 240
RAM: 4 GB RAM
GFX: GeForce 9600 GT 512MB / Radeon HD 3870
Installation Instructions
Do not install from the setup.exe file to run that file to extract the game steambackup2.EXE the crack folder copy the chance to play. If the error setup.exe file to run it to install the missing components other than steam, the steam chance to cancel installation. Or, if familiar, then open the folder automatically extracted set
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