Dark Horizon - Download Mediafire
Dark Horizon - Download Mediafire
Review
Has somebody airlifted a battalion of English teachers to Russia? It
sure seems as though somebody at Moscow's Quazar Studios has been taking
English lessons, because Dark Horizon is considerably less laughable
than its 2007 predecessor, Tarr Chronicles. The first game in this
series of spaceship shoot-'em-ups was chock-full of absurd metaphors,
such as describing escaping enemies as fleeing "like puppies from a
boiling cauldron." However, it's hard to give the game credit for
cleaning up its grammar when the gameplay in this Wing Commander-style
shooter with delusions of role-playing grandeur makes very few other
improvements over last year's model. Mind-numbing dogfights, pitch-black
visuals, and a general lack of direction in both storytelling and
mission objectives make every hour spent with this game feel like a
hundred.
The story is also still a big problem, even though the bizarre phrases
and insane metaphors have been pruned back. The setting is still the far
future, and the galaxy is still under assault by a matter-corrupting
black cloud of something or other called the Mirk. Things aren't looking
good for the survival of humanity, so you must help hold off this
galactic scourge by signing on as a fighter pilot for the
Mirk-influenced race of Guardians protecting the Vattar Ama'Dan space
fortress. This tortured tale plays out in 20-plus solo missions (there
are no multiplayer or skirmish modes of play). You fly a spaceship from
either a cockpit view or a trailing-camera angle and use mouse and
keyboard controls to blow up every Mirk-infected alien stupid enough to
cross your path.
After spilling the above details in the opening cinematic, all attempts
at coherent storytelling are pretty much abandoned. Both the in-game
dialogue and the in-game encyclopedia available in your cabin between
missions are peppered with unexplained concepts, such as the
"psychomatrix," the "anti-being," and Mirk "spawn," which are just about
impossible to follow. Your character never speaks, making the game even
more distant and enigmatic. During dogfights, the story is developed
solely through inscrutable conversations between your wingmen. The only
thing that keeps your head from spinning is the fine work of the voice
actors, who somehow manage to spout this gobbledygook without cracking
up.
At least you can ignore this prattle and concentrate on what Dark
Horizon is really all about: blasting stuff. The best part of the crazy
storyline is that it has nothing to do with the gameplay a good 99
percent of the time. All of the generic space shoot-'em-up gameplay has
been built around the good old Wing Commander formula, so you can tune
out everything that your buddies are saying and simply lock on and
attack enemies. Unfortunately, that's all you ever get to do. Every
mission is loaded up with nonstop dogfights, so you whirl, twirl, and
shoot through incessant waves of enemy assaults. It's all guaranteed to
numb your brain in short order, as well as turn your mouse wrist into a
throbbing mass of gristle because of the constant spinning and turning
needed to stay on the tail of bad guys.
Even if you find some appeal in this simplistic approach, much of the
action is spoiled by some major flaws. For starters, mission objectives
are often mysterious to the point of being unfathomable. While sorties
always give you some kind of basic purpose at the outset, like checking
out a scanner signal, wiping out a flight of enemy fighters, or
targeting shield generators on a capital ship, they tend to become
drawn-out, multipart affairs, and you'll eventually need to rely on
those impossible-to-understand wingmen to tell you what's next. You can
get three or four objectives deep into a mission and then suddenly
realize you don't have a clue what to do because your buddies are either
making no sense whatsoever or have clammed up completely. Expect to
restart a few times every time this happens, until you finally clue in
to what you need to do. The automated save system exacerbates this whole
problem too, because it stores your progress only every half-dozen or
so dogfights, which leaves you frequently stuck replaying lengthy swaths
of the game.
Combat itself is more than a bit screwy. There are some interesting
concepts here at least, in that you can configure your ship with
different armor and weapon loadouts before missions, as well as switch
between three different battle modes during dogfights. Being able to
change from the neutral, jack of all trades default ship
setting to the offense-first Corter mode to the defensive Shadow cloak
isn't all that useful when all you're ever doing is engaging in arcadey
battles. About the only benefit you see here is from the odd use of
Shadow mode to duck out of intense battles and hide until your shields
recharge.
These battle frills are just about ruined by visuals that are very dark
even for deep space. Unlike most other spaceship shooters, Dark Horizon
does not try to light up the final frontier with loads of cool glowing
nebulas. It doesn't even give you the option to mess with the gamma in
the options menu. Everything seems to be backlit, which obscures fairly
well detailed ships and sufficiently bombastic explosions behind walls
of shadows. So unless you want to tweak the gamma settings in Windows
(which seems to do little but wash everything out anyway), you're stuck
with a gloomy game that makes it almost impossible to see where enemy
ships are. Collisions are tough to avoid during dogfights, because it's
all too easy to spin around and plow into an enemy you're shadowing.
These fender-benders do a lot of damage on the default difficulty
setting, too, so you have to avoid them at all costs. This forces you to
choose between wading into the demolition-derby dogfighting at full
speed and sitting back to lob missiles from long range. If you pick the
former, chances are good that you'll get blown up real good, real fast.
If you pick the latter, you'll increase the odds of survival but risk
falling asleep from sheer boredom.
Perhaps the best choice is not to play the game at all. Dark Horizon is
an undeniably subpar effort, although so few space dogfighting games are
made for the PC today that it might still appear passable to anyone
seeking to relive the Wing Commander/X-Wing/TIE Fighter era. But don't
be fooled. Even with so few choices available in this genre today, this
isn't a good game.
SYSTEM REQUIREMENT:
Min: Win XP/ Vista/ 7 - Chip Pentium 4 2.0GHz - Ram 128MB - VGA Card 64MB - HDD 3GB
Max: Win XP/ Vista/ 7 - Chip Pentium 4 2.4GHz - Ram 256MB - VGA Card 128MB - HDD 5GB
Min: Win XP/ Vista/ 7 - Chip Pentium 4 2.0GHz - Ram 128MB - VGA Card 64MB - HDD 3GB
Max: Win XP/ Vista/ 7 - Chip Pentium 4 2.4GHz - Ram 256MB - VGA Card 128MB - HDD 5GB
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