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Torchlight II Update 2 - RELOADED


Torchlight II Update 2 - RELOADED

Torchlight II Update 2 - RELOADED

Description
The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets – and, once again, the fate of the world is in your hands!

Torchlight II captures all the flavor and excitement of the original game – while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

Key Features:
Multiplayer – Play co-op with your friends via LAN or over the Internet for free. No subscriptions, no item sales. Our new matchmaking service lets you find friends, start new games, and join existing games. And, as always, you can play single-player offline as well.
Customizable Characters – Players will create and customize a character from one of four brand new classes. Each class can be played as either male or female, with customized cosmetic features and looks to make each individual character stand out. All new skills and loot give loads of opportunity for unique character builds.
Moddability – TorchED, the Torchlight II editor, will give players the ability to create their own mods, adding even more content to the world. Have your friends download the same mod and play together. TorchED will be available as a separate download very shortly after launch.
New User Interface – Torchlight II boasts a new and improved user interface, designed to be easier than ever for new players to pick up and play. This intuitive interface ensures you can focus on playing the game the way you want to.
Open World – We’re not only in the town of Torchlight anymore! Explore vast overland areas and multiple hub towns, fight through rain, snow, day and night. Our level randomization ensures new layouts, paths, loot, and monsters every time you play.
New Game Plus – In New Game Plus, the game’s not over until you say it is. Once you’ve beaten Torchlight II’s primary campaign, you can start again with the same character for a significantly greater challenge. You’ll keep all of the skills, gold, and gear you worked so hard for!
Pets & Fishing – These popular features make their return in Torchlight II in improved form. More choices, better effects, and your pet will still make the run to town to sell your loot so you don’t have to.

Screenshot
Torchlight II Update 2 - RELOADED
Torchlight II Update 2 - RELOADED
Torchlight II Update 2 - RELOADED
Torchlight II Update 2 - RELOADED
Torchlight II Update 2 - RELOADED
Torchlight II Update 2 - RELOADED
Torchlight II Update 2 - RELOADED
Torchlight II Update 2 - RELOADED
Torchlight II Update 2 - RELOADED

game mode single / multiplayer

multiplayer: local network / Internet

System requirements Pentium 4 1.4 GHz,1 GB RAM (2 GB RAM – Vista/7), graphic card 256 MB (GeForce 7900 GTX or better), 1.2 GB HDD, Windows XP/Vista/7


Torchlight II Update 2-RELOADED
SIZE: 777 MB


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2 comments:

  1. Changelog:

    Patch 1.12.X.7 Notes

    This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.

    FUNCTIONAL
    *Shared stash now creates a backup of itself
    *You can no longer ‘steal’ items from your buyback tab by closing the window with Spacebar
    *Can’t drag merchant items onto the buyback tab
    *Gambler does not show ‘can’t equip’ X
    *CTRL-M will instantly toggle map visibility
    *Pet equipment cannot get sockets from enchantment
    *Fixed rare crash related to Charming a monster
    *Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
    *Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won’t revert your stored difficulty to Normal.
    *Confirmation box added for quitting without saving
    *Fixed a few rare hardware related crashes
    *Particle update optimizations
    *Various rendering optimizations

    GAMEPLAY
    *Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
    *Armor Degrade properties now apply properly – degrade armor values are reduced for newly generated item properties to compensate for them working correctly – but don’t worry, they will be better than before!
    *Zero walkspeed monsters won’t attempt to jump down
    *Fixed some display issues with Fame level progress
    *Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a ‘powerful enchantment’, which are about 50% better than normal. This is represented by a sound and text message in game.
    *Swamp Flier scream debuff will show an appropriate name on debuff icon
    *Creep squish blood now has a censored version
    *Fixed a few areas where loot from a specific event spawned publicly
    *Fixed a few spelling errors
    *Act 4 banner should properly display
    *Pets can be sent to town from the last 2 boss rooms
    *Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
    *DOTs now correctly calculate bonuses from +DMG%
    *XP and Fame %bonuses from gear are now capped at +/- 100%
    *HP bonus gear will properly be reflected in final health of player to other clients post-zoning
    *Game can be saved at any time from the options menu
    *Onscreen notification in bottom right of screen when saving takes place
    *Console-created items now have an effect that displays that they were cheat-created
    *Damage reduction effects on the player are capped to 75%
    *Stat expenditures when leveling up are properly synchronized in multiplayer
    *When leveling up, your health is properly recalculated on other clients
    *Skill cycle keys can now be bound to mouse buttons
    *Transmuted items are no longer destroyed if an inventory is full with no place to accept them

    ReplyDelete
  2. SKILLS
    *Berserkers are still targetable while performing Savage Rush
    *Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
    *Battle Standard’s properties are properly exclusive (they don’t stack)
    *Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
    *Howl duration fixed (Extended)
    *Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank – and the first rank properly provides healing
    *Vortex Hex won’t target smashables
    *Fixed two ranks of Seismic Slam incorrectly doing electrical damage
    *Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
    *Elemental attunement properly benefits from owner’s level
    *Elemental Boon should properly speed up cast time on last rank
    *Shadowbind should properly rank up duration
    *Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
    *Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
    *Outlander Long Range Mastery should now affect wands as well
    *Prismatic Bolt gains charge at half the previous rate
    *Spider Mines should show debuff icons
    *Spider Mine summon duration fixed
    *Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
    *Elemental Attunement shouldn’t attack smashables
    *Tremor rank 6 should properly perform its charged effect
    *Immobilization Copter damage effect shouldn’t stomp on other damage effects
    *Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
    *Rapid Fire and Venomous Hail now use DPS instead of Damage

    SCRIPTING
    *Fixed some issues with Grom’s arena in multiplayer when another player speaks to the NPC while the main area is completed
    *Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
    *Various minor level scripting or layout repairs
    *Fixed farmable Gel phasebeast room so that XP gain isn’t overblown
    *Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
    *Fixed a few areas where the player could get stuck

    NETWORKING
    *Fixed a case where backlog of messages for resend would escalate and disconnect the client
    *Friends-only games are fixed to synch correctly across lobbies
    *Fixes for various serverside issues
    *Erroneous ‘Connection Failed’ messages should be fixed
    *Games can now be filtered near your level

    GRAPHICAL
    *Many wardrobe tweaks and fixes

    BORING
    *Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading

    ReplyDelete

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