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[MULTI] PAYDAY 2 Beta Update 2 - FTS


[MULTI] PAYDAY 2 Beta Update 2 - FTS

[ITC Pedia.com] PAYDAY 2 Beta Update 2 - FTS

Payday 2 Beta Update 2 Changelog:

-Fix for Team AI not exiting hurt action when downed
-Sniper AI shooting through roof fixed (thanks for all the screenshots!)
-Van collision fixed on Jewelry store
-Added new animations for rifle 870
-Fixed some civs not reacting to gun fights in the Four Stores
-Moved some windows in Four Stores that kept messing with collision
-LOTS of Anti Cheat fixes. Not all but we are getting there
-Fixed Civilians that could not be bagged
-Fixed outline for pager so that it does not stay after being used
-Fixed Crash when dropping into a game while the was host interacting with pager
-FEATURE: Player Menu Action. You can now see what the other players are browsing while you wait in the planning phase
-FEATURE: To kickstart the game we added a player starter kit for mods. You now have a pistol silencer and a rifle extended mag to play with at the get go
-The Good Luck Charm was tweaked to better drop infamous items
-Removed Level Limit for EXP and just calculate your EXP dependant on your current level. Much more fair without breaking the game with power leveling.
-Collision fixes in the Kung Bo store (you guys have been EVERYWHERE )
-Added some more randomness to Jewelry Store
-Fix for team AI getting stuck in the chill out pose for too long (no, not even they are this cool)
-Tech skill Rifleman ACE tweaked to ZOOM in more than before
-Mastermind skill JOKER - life of the police units is now balanced
-Masterman LEADERSHIP BASIC/ACE tweaked to give more recoil dampening effect than before
-Electric Center is now infamous, because it's fun. You WILL miss this
-Players interaction is not auto interrupted on drop-in (solves issue where the alarm goes off cause a pager interaction is interrupted or lock picks get aborted)
-Tweaks to make the games difficulty more balanced. Normal is easier OVERKILL is harder.
-Initial Police response on Jewelry store is now dependant on the difficulty. They WILL also use the siege behavior more. Try it.
-FEATURE: Decrease Mouse lag/Overheating slider is now in the advanced video options. This will give frame rate and decrease mouse lag if you find the right setting for your computer. Don't mess with this if you are not having any problems.
-BIG ONE! The LOOT DROP system is now tweaked to drop much more towards the level of weapons available to you. Also more weapons drop than masks or money.
-MONEY drops now have their own CARD. Also, the money drops are more valuable if you are in luck.
-More masks were added
-Optimized the network traffic to be lest tasking for larger coop sessions.
-Made Normal level heists pay out a little more money to get you started and not make prices too steep in the start of your career.
-Fixed all weapon animations to fit with the new maximum FOV slider setting.
-Fixed Sprint animations to work with maximum FOV
-Fixed issues with bus doors on Rats being closed on some drop in players
-Added windshield breakage to cars
-Made the invite system less prone to drop invites in the boot up of the game
-Added a Updates news ticker to the bottom left corner of the main menu. Uses announcements from PAYDAY 2 gamehub (5 latest)
-Moved menu item help texts to the upper right corner
-Changed name of menu option to go to crimenet from lobby (Choose new contract instead of Crime.net). This when you already have a lobby up.
-Small rearrange of menu options in lobby menu to match main menu, also added dividers for spacing
-Depth of Field help text in start menu bug fix.
-Fixed that occasionally the mask pattern icon will be on top of all of the message texts when entering the inventory
-Reduced the chance of infamous drops (yep )
-Network fix for host dropping "connection_established" message if it arrives before it has finished loading
-Solved the conflict when multiple users interact with the alarm pager simultaneously
-Fixed a rare crash on clicking the contract box in CrimeNet
-Added a Back button in options
-Added Images of all Mods, Weapons, Masks and items in the "you got a new X" prompt. Much sexier.
-The Skill icon is now always showing in wallet (when you got skillpoints)
-The black borders after changing the resolution is now gone and fixed
-Resolution menu now shows which is the current resolution
-Crime.net is now showing the state of the host to let you know if it a game is in session or waiting for joins
-RISK LEVEL is now correctly represented by YELLOW SKULLS - and they are added to the Black Screen to psyche you up before the heist
-Sound updates to the intro and attract videos
-FEATURE: You can now Terminate a ongoing contract from the menu if the server wants. This will allow the PARTY not to split up after a failed heist and try something else.
-The AK rifle is now unlocked at level 1 to give starting gangs a variety of choice and make more sense with how the weapon mods now drop.
-Fix for some animations that freeze when not in peripheral view
-Improved the look of the body armor
-Police now better at turning around when alerted
-Fixed glitch in how many police that could be intimidated at once.
-Fix for ECM Overdrive travelling too far and through statics
-Menu dialogs to show save game loaded from other user and loaded wrong version (instead of corrupt)
-Fix for player landing sound using wrong material
-Fix for slow-mo sound effect getting stuck if restarting a level during slow mo
-Fix crash when being detected by a cop and automatically put on mask while in slow motion
-Added more fixes for dynamic deployables such as ammo bags and health bags.
-RATS - Chemicals should no longer be able to pickup from the outside of the house
-RATS - Bain will play the wrong dialogue when player completes the heist.
-RATS - Player is no longer able to throw meth on top of a tree making it inaccessible.
-RATS - Fixed Unresponsive AI gang member.
-RATS - Fixed gun sounds when the cooks get shot
-BANK - Officers in police car should now dissapear on drop in
-BANK - Cuffing the survailence guard now disables the cameras ( only death before )
-JEWELERY -Fixed animation link for enemies in back alley
-JEWELERY - Fixed invisible safe (NO it was not a secret.. Ilija was just very tired....)
-SAFE HOUSE - Player cannot get the money bag stuck and prevent progression
-SAFE HOUSE - Money bundle in the tall safe is now easier to pickup and doesnt require crouch
-FOUR STORES - Windows in 'The Pear Store' now connect with the wall
-FOUR STORES -Fixed stores window for Smoother jump troughs
-AI tactics tweak to make them storm you a bit less when you are weak and hold of when you are strong (remember to tie those civs down ppl - it will slow down the Assault)

Release Name: PAYDAY.2.Beta.Update.2-FTS
Size: 679 MB


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[ITC Pedia.com] PAYDAY 2 Beta Update 2 - FTS

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