BioShock 2 Cheats
BioShock 2 Cheats
BioShock 2
Cheat Codes:
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Submitted by: David K.
You will need to allow hidden files and folders to be shown in order to edit this particular ".INI" file. Use a text editor to edit the "User.ini" file found in the following locations:
* Windows XP: "C:\Documents and Settings\< username >\Application Data\Bioshock2\"
* Windows Vista: "C:\Users\\AppData\Roaming\Bioshock2\
Set a key binding in the "User.ini" file to any of the following codes (for example, "F10=god"). Then, press the corresponding key during game play to activate the corresponding cheat function.
Note: Any active codes are disabled when a new area loads or intermission sequence plays.
Code Effect
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god - God mode
igbigbucks - $600
givebioammo - Refill EVE
GiveItem 9999 ShockGame.ADAM - 9999 ADAM
fly - Flight mode
ghost - No Clipping mode
teleport - Teleport to pointer
slomo [0.1 to 9.9] - Set game speed; "1.0" is default
givehealth - Full health
killpawns - Kill all enemies on level
walk - Disable Flight and No Clipping modes
suicide - Suicide
Telekinesis for Free:
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You can use Telekinesis to pull normal items toward you without using anyof your Eve reserve. Your Eve is only used up when you release the trigger and throw an item using Telekinesis. This means you can use Telekinesis to pull items like ammo and first aid kits toward you to grab without wasting any meter. However, if you grab an item that you've already maxed out, you'll be stuck holding it with Telekinesis--or releasing the trigger to throw it and waste your meter.
However, if you pull up the plasmid wheel and select another plasmid attack, you can release the trigger to drop the item without Telekinesis automatically throwing it. This way you won't waste any meter dropping an item that you can't carry. This also works for pulling electrified trip wires out of walls.
Pull the item toward you with Telekinesis and, without releasing the trigger, pull up the plasmid wheel to select another plasmid. When you close the plasmid wheel and release the trigger, you'll simply drop the item. No Eve meter spent.
Rumbler Fumble:
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When you fight a Rumbler -- the Big Daddy with rockets -- use telekinesis to grab the rockets it fires and turn them back towards it for an easy victory.
Hacking for Loot:
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When you hack a vending machine, stop the needle in the blue section for free ammo or a free eve. When you hack a health station with the same strategy to get a first-aid kit.
Buddy Bots:
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* When security bots appear after an alarm is triggered, hack them and they will stick around and fight for you. You may want to stun them with an electric attack first.
* There is an easy way to collect Security Bots to fight with you. First, locate a Bot Shutdown Panel that is quickly accessible near a vending machine. Hack the vending machine, but stop the pointer on the red to activate the Security Bots to come for you. Quickly run to the Bot Shutdown Panel and throw the switch. Then, locate a deactivated Security Bot and hack it. That Bot is now aiding you. Note: You can only have two Security Bots aiding you at one time.
Weapon Upgrade stations:
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Weapon Upgrade stations can be found at the following locations.
1. Ryan Amusements: Going to get the ticket.
2. Ryan Amusements: After the family display, through the door.
3. Pauper's Drop: From Journal 039, go out the door, down the stairs.
4. Pauper's Drop: In the back of skid row, in the limbo room. It will be behind. the stage.
5. Pauper's Drop: After breaking into hotel, when you are going through the halls, you will go through a hole. To your left you will see a blue sheet. To the right is the station.
6. Siren Alley: In Mermaid Lounge, go upstairs hack the gate. Drop through a hole in the floor.
7. Siren Alley: Just before Pump station 5.
8. Dionysus Park: Behind the door, combination 1080.
9. Dionysus Park: On the path to the train.
10. Fontaine Futuristics: After you destroy the flying Gil bot, you can enter where you get access to laboratory.
11. Fontaine Futuristics: After you turn on the lights, it will be in the bottom of the holding cells area.
12. Persephone Outer: On your left.
13. Inner Persephone: After you gain access to Sinclair look back in the room.
14. Inner Persephone: Just after ward B in the room with the rocket turret.
Alternate endings:
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There are six alternate endings: rise to surface (good and evil), abandoned (good and evil), and the standard ending (good and evil).
-=Good endings=-
* Rescue all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, or Gilbert Alexander.
* Rescue all Little Sisters That you dealt with and kill Grace Holloway, Stanley Poole, and Gilbert Alexander.
-=Standard endings=-
* Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.
* Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.
-=Bad endings=-
* Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.
* Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.
Easy Security research:
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Locate a hackable vending or health machine next to or near a Bot Shutdown Panel. Hack the machine and stop the pointer on the red to activate the Security Bots to come for you. Quickly turn and snap the camera on one then shut them down at the panel. The disabled bot is still highlighted by the research camera and you can research Security easily.
Wait for a Splicer to trip an alarm, causing two security bots to show up. Start rolling the Research Camera on one bot while it's killing the splicer and then shoot at it with one of the rapid fire weapons like the machine gun or the rivet gun. This should yield 600-800 research points per bot and there's no risk involved. Note: The fire ammo for the shotgun incurs massive bonuses for research, so zapping a Splicer and then hitting it with a few rounds repeatedly can yield up to 1100 research points depending on which Splicer and which research tonics one is using.
Easy XP in Multiplayer mode:
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Have a friend join your game while it is in progress on any team-based game, putting him or her on the other team. Find a turret anywhere in the map, and make sure there is nobody around. You and your friend can hack the turret back and forth for 10 XP per hack. Repeat this as many times as desired.
Defeating Big Sisters:
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Before you fight the second Big Sister (if you are harvesting ADAM but saving the girls), you will get an Enrage Plasmid. There are two bodies to scrounge ADAM from. One is more easily securable, which has a security camera, a rocket launcher bot, and a large puddle of water in this area. The Big Daddy comes back multiple times. If you drop off the little girl in her hole near here, you can wait for the Big Sister to show up. Then, enrage the Big Daddy so that he will take on and kill the Big Sister. Your only concern will be Splicers and the Big Daddy after he is done with the Big Sister.
Easy "9-Irony" achievement:
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After you get your first Little Sister in Ryan Amusements, she will take you back into the main hall of Ryan Amusements to collect Adam. While she is collecting Adam, Splicers will attack, breaking down the door to the next part of the level. After going through the door, there will be a desk on the left with an animatronic Andrew Ryan sitting behind it, and near a cabinet behind him is a golf club. Use Telekinesis to pick up the club, then shoot it at the Andrew Ryan animatronic to get the "9-Irony" achievement.
How to Easily Pass the Last Fight:
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If you have fully researched the Houdini Splicer, and have natural camouflage equipped, then you're in luck. Just before the last fight, stand still for a couple of seconds. You will go invisible. When you are invisible no one will attack you. Don't move because you'll become visible, and when you do everything will attack you, and you can't turn invisible while being hit. Eventually Eleanor will say she can fight, and at that moment summon her. She will distract and fight everyone, allowing you to go invisible again. Eventually she will kill everyone so you can escape.
"Firepower Pack" achievements & "Minerva's Den" achievements & "Rapture Metro Pack" Secret achievements:
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Submitted by: Arju
Email: Arjua269@gmail.com
"Firepower Pack" achievements
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Litmus Test (5 points): Earn 6 stars in the Protector Trials.
Acid Test (10 points): Earn 18 stars in the Protector Trial.
Trial By Fire (15 points): Earn 36 stars in the Protector Trials.
Enemy of the Family (15 points): Earn an A rank in all Protector Trials.
Perfect Protector (20 points): Collect 100% of the ADAM in a single Protector Trial.
Get a Bigger Bucket (25 points): Collect 50% of the ADAM available in all Protector Trials.
Additionally, there is one secret achievement with the "Firepower Pack" bonus downloadable content:
Guardian Angel (10 points): Completed all bonus Protector Trials.
The following achievements require the "Minerva's Den" bonus downloadable content:
Garbage Collection (10 points): Destroy all 10 Vacuum Bots in Minerva's Den.
Lancer Killer (10 points): Kill a Lancer Big Daddy.
ADAM Addict (10 points): Resolve all the Little Sisters in Minerva's Den.
Additionally, there are five secret achievements with the "Minerva's Den" bonus downloadable content:
Login (20 points): Reached Rapture Central Computing Operations.
Root Access Granted (20 points): Reached Computer Core Access.
Logout (50 points): Escaped Minerva's Den.
SUDO (20 points): Wrested control of the Thinker from Reed Wahl.
High Score (10 points): Get 9999 points in a single game of spitfire.
The following achievements require the "Rapture Metro Pack" bonus downloadable content:
Aqua Incognita (25 points): Play at least one non-private match on each downloadable content map.
Territorial (25 points): Win a non-private match in each of the 6 new maps.
Reincarnation (100 points): Use Rebirth to start again.
Power To The People weapon upgrade station locations:
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Submitted by: Arju
Power To The People weapon upgrade stations can be found at the following locations:
1. Ryan Amusements: Going to get the ticket.
2. Ryan Amusements: After the family display, through the door.
3. Pauper's Drop: From Journal 039, go out the door, down the stairs.
4. Pauper's Drop: In the back of skid row, in the limbo room. It is behind the stage
5. Pauper's Drop: After breaking into the hotel, when you are going through the halls, you will go through a hole. To the left is a blue sheet. To the right is the station.
6. Siren Alley: In Mermaid Lounge, go upstairs, and hack the gate. Then, drop through a hole in the floor.
7. Siren Alley: Just before Pump Station 5.
8. Dionysus Park: Behind the door; combination is "1080".
9. Dionysus Park: On the path to the train.
10. Fontaine Futuristics: After you destroy the flying Gil bot, you can enter where you gain access to the laboratory.
11. Fontaine Futuristics: After you turn on the lights, it will be in the bottom of the holding cells area.
12. Persephone Outer: On your left.
13. Inner Persephone: After you gain access to Sinclair, look back in the room.
14. Inner Persephone: Just after Ward B in the room with the rocket turret.
Door codes:
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Submitted by: Arju
Enter the indicated code to open the corresponding door:
Adonis Luxury Resort
Door near rubble with code written backwards on glass: "1540"
Pauper's Drop
The Clinic: "0047"
Siren Alley
Maintenance Area: "1919"
Dionysus Park
Power To The People weapon upgrade station door: "1080"
Fontaine Futuristics
Plasmid Theater: "5254"
Inner Persephone
Watch Tower: "2673"
Recreational Therapy: "4146"
All achievements & secret achievements:
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Submitted by: Arju
Achievements
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Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Bought a Slot (5 points): Buy one Plasmid or Tonic Slot at a Gatherer's Garden.
Max Plasmid Slots (10 points): Fully upgrade to the maximum number of Plasmid Slots.
Upgraded a Weapon (10 points): Upgrade any weapon at a Power to the People Station.
Fully Upgraded a Weapon (10 points): Install the third and final upgrade to any of your weapons.
All Weapon Upgrades (20 points): Find all 14 Power to the People weapon upgrades in the game.
Prolific Hacker (20 points): Successfully hack at least one of every type of machine.
Master Hacker (20 points): Hack 30 machines at a distance with the Hack Tool.
First Research (5 points): Research a Splicer with the Research Camera.
One Research Track (20 points): Max out one Research Track.
Research Master (20 points): Max out research on all 9 research subjects.
Grand Daddy (25 points): Defeat 3 Big Daddies without dying during the fight.
Master Gatherer (30 points): Gather 600 ADAM with Little Sisters.
Fully Upgraded a Plasmid (10 points): Fully upgrade one of your Plasmids to the level 3 version at a Gatherer's Garden.
All Plasmids (20 points): Find or purchase all 11 basic Plasmid types.
Trap Master (15 points): Kill 30 enemies using only Traps.
Master Protector (15 points): Get through a Gather with no damage and no one getting to the
Little Sister.
Big Spender (15 points): Spend 2000 dollars at Vending Machines.
Dealt with Every Little Sister (50 points): Either Harvest or Save every Little Sister in the game.
Against All Odds (30 points): Finish the game on the hardest difficulty level.
Big Brass Balls (25 points): Finish the game without using Vita-Chambers.
Rapture Historian (40 points): Find 100 audio diaries.
Unnatural Selection (10 points): Score your first kill in a non-private match.
Welcome to Rapture (10 points): Complete your first non-private match.
Disgusting Frankenstein (10 points): Become a Big Daddy for the first time in a non-private match.
"Mr. Bubbles - No!" (20 points): Take down your first Big Daddy in a non-private match.
Mother Goose (20 points): Save your first Little Sister in a non-private match.
Two-Bit Heroics (10 points): Complete your first trial in a non-private match.
Parasite (10 points): Achieve Rank 10.
Little Moth (20 points): Achieve Rank 20.
Skin Job (20 points): Achieve Rank 30.
Choose the Impossible (50 points): Achieve Rank 40.
Proving Grounds (20 points): Win your first non-private match.
Man About Town (10 points): Play at least one non-private match on each multiplayer map.
Additionally, there are seventeen secret achievements:
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Daddy's Home (10 points): Found your way back into the ruins of Rapture.
Protector (20 points): Defended yourself against Lamb's assault in the train station.
Sinclair?s Solution (20 points): Joined forces with Sinclair in Ryan Amusements.
Confronted Grace (10 points): Confronted Lamb?s lieutenant in Pauper?s Drop.
Defeated the Preacher (20 points): Defeated the Preacher.
Nose for News (20 points): Uncovered the secret of Dionysus Park.
Found Lamb's Hideout (20 points): Gained access to Lamb?s stronghold.
Reunion (50 points): Reunited with your original Little Sister.
Heading to the Surface (25 points): Headed to the surface on the side of Sinclair's escape pod.
Escape (100 points): Escaped Rapture.
9-Irony (5 points): Paid your respects to the founder of Rapture.
Distance Hacker (5 points): Used the Hack Tool to hack an object at a distance.
Unbreakable (20 points): Defended yourself against the Big Sister without dying.
Look at You, Hacker (15 points): Killed 50 enemies using only hacked Security.
Adopted a Little Sister (5 points): Adopted a new Little Sister for the first time.
Savior (25 points): Saved every Little Sister and spared Grace, Stanley and Gil.
Counterattack (5 points): Killed an enemy with its own projectile.
Hints:
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Submitted by: Mazid
Defeating Rumblers:
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When fighting a Rumbler (Big Daddy with rockets), use Telekinesis to grab the rockets it
fires and throw them back at it.
Free Telekinesis:
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Use the following trick to pull normal items toward you with Telekinesis and not use any Eve. Eve is only used when you release the button to throw an item with Telekinesis. Use Telekinesis to pull items such as ammunition or first aid kits toward you to collect without wasting any of your Eve. If you take an item you are already maxed out of, you will either be stuck holding it with Telekinesis or have to release the button to throw it and use some Eve. However, if you display the Plasmid wheel and select another Plasmid attack, you can release the button to drop the item without Telekinesis automatically throwing it. Thus, you will not use any Eve by dropping an item you cannot carry. This can also be used when pulling electrified trip wires out of walls. To do this, pull the item toward you with Telekinesis, and without releasing the trigger, display the Plasmid wheel to select another plasmid. When you close the Plasmid wheel and release the trigger, you will drop the item. curity Bot and hack it. That Bot is now aiding you. Note: You can only have two Security Bots aiding you at one time.
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