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Darksiders II Update 4 - SKIDROW


Darksiders II Update 4 - SKIDROW

Darksiders II Update 4-SKIDROW

Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation . . . 

Crucible Mode
Darksiders II will feature a survival arena mode called Crucible, allowing players to continue advancing their character even after finishing the main game and providing the ultimate challenge. 

Key Features:
After completing five of the mode’s 100 unique waves, gamers will be given the option of taking a prize or continuing for another five waves for a chance at even better items. However, if they fall in combat they will leave with nothing. Only the most skilled players will have what it takes to best all 100 waves and claim the greatest prizes. In addition to this mode, Darksiders II will feature a New Game+ mode which will allow players to carry over their Death for a new game retaining all of their skills and equipment. 

Features:
Play Death: Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell.Epic Universe: Unlike anything the player has seen before, delivered in the unique style of Joe Mad. Player Choice & Customization: Customize your experience with varied armor sets, weapons, and Skill Trees allowing players to create their own Death.

Replay-ability: Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, Skill Trees and endless equipment combinations.

Traversal: Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before.

Screenshot
Darksiders II Update 4-SKIDROW
Darksiders II Update 4-SKIDROW
Darksiders II Update 4-SKIDROW
Darksiders II Update 4-SKIDROW
Darksiders II Update 4-SKIDROW


Title: Darksiders II
Genre: Action, Adventure, RPG
Developer: Vigil Games
Publisher: THQ
Release Date: Aug 14, 2012
Languages: Czech, Dutch, English*, French*, German*, Italian*, Polish, Russian*, Spanish*
*languages with full audio support


System Requirements:
OS: Windows XP, Windows Vista SP1 or Windows 7
Processor: 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent
Memory: 2GB
Graphics: NVIDIA 9800 GT 512 MB Video Card or AMD equivalent
DirectX®:
Hard Drive: 20 GB space free (10 GB free after install)

Darksiders II Update 4-SKIDROW
Size: 3200 MB 


Darksiders II Update 4-SKIDROW
TORRENT
Darksiders II Update 4-SKIDROW.torrent
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Changelog from Darksiders 2 community page
PC Patch #4 Details:
Features
- Released Argul’s Tomb DLC Pack
Bug Fixes:
- The Undead Scarabs will no longer continue to spawn without end when Death continues to enter and exit the room with the circular platform covered in corruption in the BlackStone.
- The Wailing Host will enjoy Jesper Kyd’s scores of music for the entire duration of the fight.
- Throwing the rolley ball will no longer cause it to disappear when it hits a wall after shoving it through the Skeleton Key door in the room with the second Heartstone in the Foundry.
- Within the Psychameron failing the 3 switch puzzle multiple times will no longer penalize you with it not working properly.
- Your construct will no longer get stuck after properly pulling off combo’s on enemies near the edge of bridges within the Foundry.
- You will now properly be able to run the cutscene when returning to Earth with the Rod of Arafel in Lostlight.
- On Earth we fixed multiple barriers within the world and they will now properly activate and deactivate based on your quest progression.
- You should properly get credit for saving the Angels on Earth regardless if you turned off the game during the save sequence.
- Your Armblade attack will no longer one shot Samael while he is relaxing on his throne.
- Death should now properly receive the Soul Splitter in the Spine.
- Unstoppable and Aegis Guard cool down will now properly trigger when saving and reloading.
- While in Reaper form the rolley balls will no longer get stuck in midair.
- Within the Scar we fixed issues where the crystal was not restored if it was saved as being destroyed and progression issues around only one crystal being destroyed.
- The Lilith cutscene will now allow you to continue without freezing.
- In the Gilded Arena the third rotating statue will no longer stop functioning as intended if you Fast Travel away from it.
- You will now get proper credit for killing all the bloodless.
- You should now receive the appropriate tarot cards if you have qualified for them.
- The gate will no longer stay up if you die during the Wailing Host boss fight in the City of the Dead.
- The main quest ‘The Lord of Bones’ will now properly appear after the Tree of Life cinematic.
- Death will be able to properly progress in the Psychameron.
- The Gate will now drop properly after defeating Stalker/Prowler gauntlet in The Lost Temple.
- Death will now spawn on the proper side of the lava after the 2 Rotary Switch puzzle in The Scar when you die.
- The Tome System has been improved to allow all your friends to be found.
- Other miscellaneous bug fixes and game stability improvements have been applied.

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