The Elder Scrolls V: Skyrim [Full ISO/RPG/2011] - Razor1911 - PC Game - Download MF, MU
The Elder Scrolls V: Skyrim [Full ISO/RPG/2011] - Razor1911 - PC Game - Download MF, MU
The Elder Scrolls V: Skyrim
Bethesda's follow-up to Elder Scrolls IV is fun to play and has a fantastic interface – best book your time off work now …
As Call Of Duty: Modern Warfare 3 looms on the horizon,
gamers can prime themselves for at least one news story (it's bound to
happen) about how much money employers are set to lose due to fans
taking a week off work to play it. With that in mind, it's almost a good
thing that Elder Scrolls V: Skyrim is operating under the radar of mainstream news, otherwise it may be blamed for potentially triggering a double-dip recession.
Bethesda Game Studio's follow-up to Elder Scrolls IV: Oblivion is
massive in nearly every single aspect. The game's environment is
gargantuan, the number of NPC (non-player characters) populating it
legion and the volume of quests on hand look set to consume hundreds of
hours of the player's life. Not only that, the depth of the control
system, the individual playing paths and the open-ended way in which
players can tackle Skyrim promise a game that boasts a ton of replay
value. Players can clock in a substantial amount of time on character
creation, such is the level of customisation on offer here. Even though
we were only allowed three hours at the controls of it, it's evident
that Skyrim is a beast of a game. This is a title set to swallow a fair
portion of your life.
Still, in spite of its size and complexity, Skyrim is easy and
unintimidating to play, and this is largely down to the fantastic
interface that Bethesda has created for its game. Players can switch
between first and third person view by clicking the right stick. They
can also customise the third-person perspective to a degree; by holding
in the right stick, they can use the left to zoom in and out on their
character. Combat is mapped to the trigger; tapping the right trigger
puts the character in a fighting stance, and then the left and right
trigger allow the player to use whatever weapons, defensive items or
magical attacks they've assigned.
The Y Button is jump, X returns
the player to passive stance and B brings up the game's four-option
menu, allowing players to level up, scan the map, or examine their
inventory and magical attacks. The menus in Skyrim deserve a nod – even
though it sounds a little strange to say so. Players can cycle through
their items easily, pull triggers to assign them, and even highlight
favourites so they can access them quickly through the D-Pad.
Players level up by accessing a series of talent trees, represented
in the game as constellations in the sky. Every activity the player
engages in adds towards the different skill sets their character has,
and the skills they use the most will naturally rise faster. Once they
reach a certain level, players can light different stars in the
different constellations, which unlock new abilities. So, for example, a
player who spends a lot of the game wielding a two-handed broadsword
and wearing iron armour, will find that new abilities in those fields
will open up faster. In this way, in spite of the smorgasbord of
abilities on offer, Skyrim allows players to tackle the game in exactly
the manner they choose – and even rewards them for it. However, there's
enough variety on offer within the talent trees to ensure that players
are encouraged to try out new weapons and abilities.
And Lord
knows they'll have ample opportunity to do so in the land of Skyrim.
During the time we spent at the game's controls, we passed through the
small town of Riverwood, where we used a smithy to craft a couple of
weapons, aided the wronged party in a love triangle, and picked up a
quest, which sent us into the snow-capped hills surrounding the
settlement. Some bandits had made off with a golden artefact owned by
the local storekeeper and with the aid of a new found ally – a Wood Elf
archer – we ventured into Black Falls Sanctum to find them.
As it
turned out, the bandits were horribly out of their depth; the leader of
the gang had seized the artefact in the knowledge that it unlocked
secret areas of the sanctum, and had taken it to Black Falls in search
of treasure. What the artefact unlocked, however, was a tomb populated
by sword-wielding skeletons and a giant Frostbite Spider. By the end of
the quest, we had also uncovered some runes which, as Dorahkiin – the
Dragon Born – our character could note down for use as a later date.
In
just three hours, we had battled monsters, solved puzzles, sorted out
relationships, traded items, fashioned weapons and armour and traversed
acres of Skyrim's magical expanse. In that time, we also know that we
barely scratched the surface of the game. A quick look at the relatively
small area of the map we'd been gallivanting through was evidence
enough to back up the developers' claims that Skyrim offers around 300
hours worth of playing time, if every nook and cranny of it is explored,
and every quest is taken up.
And fortunately for any player
interested in doing so, the world Bethesda has created is as inviting as
it is massive. The presentation of the game is absolutely stunning; the
lands to the north of Tamriel are a beautiful expanse of woodland,
rolling hills and snow-covered mountains. The soundtrack is
note-perfect, from the winds rustling through the trees to the sounds of
the rushing rivers that snake through the landscape, and everything is
complimented by the hauntingly beautiful score.
On the evidence
here, all players need to lose themselves in Skyrim is a willingness to
explore … and perhaps a couple of weeks off work.
Trailers:
Publisher: Bethesda Softworks
Developer: Bethesda Game Studios
Genre: Role-Playing
Release Date: Nov 11, 2011 (more)
ESRB: Mature
ESRB Descriptors: Use of Alcohol, Intense Violence, Sexual Themes, Blood and Gore
Trailers:
Publisher: Bethesda Softworks
Developer: Bethesda Game Studios
Genre: Role-Playing
Release Date: Nov 11, 2011 (more)
ESRB: Mature
ESRB Descriptors: Use of Alcohol, Intense Violence, Sexual Themes, Blood and Gore
Recommended Specs
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Quad-core Intel or AMD CPU
4GB System RAM
6GB free HDD space
DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
Minimum Specs
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
2GB System RAM
6GB free HDD Space
Direct X 9.0c compliant video card with 512 MB of RAM
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Quad-core Intel or AMD CPU
4GB System RAM
6GB free HDD space
DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
Minimum Specs
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
2GB System RAM
6GB free HDD Space
Direct X 9.0c compliant video card with 512 MB of RAM
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