Command & Conquer - Tiberian Sun
Game Tip:
---------
Submitted by: Ronel Greyling
When playing as GDI when you are playing skirmish against NOD build 2-3 Carryalls and try to take out their deffense when their deffense is out you then get 4-5 Engineers in their construction yard and try not to Destroy it get the carryall and take the construction yard to your base repair it and then deploy for NOD technology.
GameTip:
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Submitted by: david
Email: daviddereeper@hotmail.com
Charge EMP on an enemy base. First build an EMP, place it and wait until it is ready to charge. Then build another EMP but do not place it. Then load (when playing as NOD) a subterainian vehicle with engeneers and send it to an enemy base, close to an enemy building then conquer this building with an engeneer. immediatly after having conquered this building place the EMP and charge on the enemy base by this the whole base will be set offline.
Hints:
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Submitted by:abhinav
jagmeet@glink.net.hk
* When playing skirmish, if nod, take about 7 artillery, 10 cyborgs and a cyborg commander. Place the artillery near the base and fire away. If the enemy comes too close to the artillery (the artillery can\'t fire enemy next to it), use the cyborgs to guard the commander by selecting them and pressing G, and destroy them.
* If playing against nod, find their base as soon as the game starts and place pointers on some important buildings. This way even if they get stealth, you can spot them out.
GameTip:
--------
Submitted by: James Freeman
y779@hotmail.com
If your playing against NOD in multiplayer or the game and they have chemical missiles, you can stop their production of the missiles by aiming at that weird hole thing in the middle of veins with bombers or artillery. Once you destroy that, the veins will receed about as fast as it took to grow. No more chemical missile attacks!
GameTip:
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Submitted by: Konrad Jazwierski
On the level called rescue Toronte or some thing like that name leave hour hijacker behind because he gets in the way of your shots and dies.
GameTip:
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Submitted by: bad_maverick
gerson_bad_maverick@Yahoo.COM
If you use NOD, or GDI-NOD. It's nice to keep your enemy's infantry or D.T away! Try to keep your Att. buggy away from these ppl. If you're busted, you cant run. The only way is (if any) try shooting an enemy Harvester, if he chase you in some of the infantry, will step off! And your Att. buggy will pop off! In other way, if the harvester didn't follow you, it may explode - COOL! - (Don't hope this much!)
-- SECOND --
If you use GDI, do the same way, but keep away your harvester while you're attacking! Or attack an enemy base using a harvester [a full one], when it explode... (HE-HE!)
GameTip:
--------
If you are scouting send your scouting unit away from your base then go into the enemy base because if you send your unit(s)to them straight from your base the enemy will follow the path your unit(s) came from and find your base.
Blue Tiberium:
--------------
If you are on a stage with blue tiberium, be careful. Blue Tiberium is as flamableas gasoline. This can work to your advantage or it can be your downfall, just watch your step when you see blue tiberium.
Build on Craters:
-----------------
If you place pavement on top of a crater you can then build on top them.
Clear Land for Building:
------------------------
If you ever just run out of land, there is a way to make the hills and raised land come down. Take any vehicles you like, and fire all of them at the raised land. The land will eventually become level with the ground. Be careful not to fire too much or an unwanted valley will be created! This does not work on mountains.
Disk Thrower Tricks:
--------------------
Send a group of D.T's and place them just out of the range of a laser/component tower and line them up with the defense structure. Force fire in front of the structure and the disks will bounce into the structure. Even though its not as accurate, the laser/ tower won't shoot you. You can use this in many situations to increase the attack range of your Disk Throwers. Tell a Disc thrower to force fire someplace. Then when he is about to throw tell him to fire across the map and he Will. Those Arms must really be good.
Infinite Capacity Personel Carrier:
-----------------------------------
First you need to have a mutant hijacker. Put him in a school bus (no other civilian vehicle works), then put as many infintry units in in the school bus as you want, and send them into the enemy base. Enjoy.
Clear Land for Building:
------------------------
If you ever just run out of land, there is a way to make the hills and raised land come down. Take any vehicles you like, and fire all of them at the raised land. The land will eventually become level with the ground. Be careful not to fire too much or an unwanted valley will be created! This does not work on mountains.
Free GDI Repairs on Upgrade-able Buildings:
-------------------------------------------
When playing as GDI, you can build structures that can be upgraded, ie. powerplants. If a structure that can be upgraded is damaged and you build the add-on for that structure, ie. power turbine, the structure will be fully repaired. The only money that you will lose is the money that you spent on the upgrade.
Health From Tiberium:
---------------------
To make a Mutant Hijackers gain health from Tiberium, simply order them into a field of it. Their health will rapidly regenerate. This only works with Mutants; regular infantry will die if they are ordered into Tiberium.
One hit unit kills:
-------------------
When playing as Nod, if you have the laser fence sections you can kill any unit one hit. Set up two laser sections as you would normaly. Turn one of them off with the lightning icon thing. When a unit passes between the fences turn it back on. Any unit, even the Mammoth mk2 is destroyed. This is very effective in multi- player if there are alot of bridges.
Easy way to destroy enemies:
----------------------------
Build a Tiberium Waste Facility and a Missle Silo. Then, when your Chemical Missile is ready, wait for your Tiberium Waste Facility to fill up again. When it does, fire your Multi Missle at your opponent's Construction Yard, which should destroy it. Then, fire your Chemical Missile at the Weapons factory. It may not be destroyed, but you will have another Chemical Missile ready. Also fire that missile at the
Weapons Factory, which should finish its destruction. The enemy cannot build any more, or build vehicles. The Chemical Missile should make all surrounding troops Viceroids. The Viceroids will destroy most of the surviving buildings.
Winning with an air assault:
----------------------------
The easiest way towards victory using an air assault is to take out the SAM sites. However, when you bomb SAM sites they just re-appear. When playing as NOD, purchase some subterranean APCs and fill them with engineers. Send them to the opposing teams base maker, take over the base maker, and quickly sell it. If the other team is NOD, you will first have to disable their power plants.
Control NOD ore processor and mining vehicle:
---------------------------------------------
Note: Try this trick on the "destroy chemical tanks" GDI mission. Position an engineer next to the NOD ore processor and wait for the mining vehicle to dock with the structure before capturing it. You will get control of the building and the vehicle.
Easy building capture and profit:
---------------------------------
When playing as NOD, purchase some subterranean APCs and fill them with engineers and a Cyborg Commando. Take the APCs within their base and pop up next to something important (GDI Upgrade Center, Tiberium Refinery, etc.). Have your engineers pour out and have them take it over. The commando will protect the building that you capture. Should he fail, sell the building for an easy profit.
Baby Visceriods
---------------
To MAKE baby visceriods, order an infantry unit into tiberium until the soldier dies. Be careful though, once they become adults they are not friendly.
Hijacking Vehicles
------------------
Take a Mutant Hijacker in to a city and find a Car, truck or a bus, and select it. Now you have control over the Vehicle. They are used as transports.
Kill a Cyborg Commando in One Hit
---------------------------------
If you want to kill a Cyborg Commando, with out losing all of your units, there is
a very simple way to do it.(You have to be able to build a GDI Firestorm Wall
Generator, and Firestorm wall sections.) First fortify your base and build it up
until you have the option to build a Firestorm wall, and sections, then build
firestorm walls across any sections where an enemy can get into your base. When a
Cyborg Commando is over one of the sections turn the Firestorm generator on and
Blam! All of your problems are solved.
Infinite Firestorm Wall
-----------------------
If you have a firestorm wall and it is fully charged, you can make it last forever
without having to turn it off to charge. First charge your wall fully, then turn it
on. Before it turns off or runs out of power sell or turn off your power plants until
the words "On Hold" appear in the firestorm Icon. Your wall will stay on forever and
will not run out of power until you build or turn on your power plants.
Level 9 Hint
------------
At this moment the most asked question is: "How do I get behind the lasercannon (The
Obelisk of light). Well, at the right of the cannon there is a small base with a
'hand of NOD' building and a few powerplants. first at all you must distroy the
units on that base. After that distroy all the powerplants. So the NOD has low power.
Then you can pass the lasercannon or you can distroy it. when you go to the top of
the map there is a base you can capture. capture it and distroy all NOD units.
Easy Way To Capture Construction Yard
-------------------------------------
To capture the enmy construction yard while you are the Nod, Build a subtaranium
APC and put some engineears in to it. Then tell it to go to the enmies base
unload the engineers and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
Infinite Troops
---------------
During the second mission build exactly 68 infantry to allow you infinite troops
on the 12 mission (make sure the troops dont die or get injured or the cheat is
invalid).
Someone Said This Was the Real Way:
-----------------------------------
Ok here is the Real way. Take 1 MLRS hoover tank and the APC to the upper-most
left hand point that is still out of range of the obleisk. Then attack the obleisk
with the other two MLRS's and sneak the APC and hoover tank past the obleisk. Make
sure to attack first so that the Obleisk hits one of the attacking hoover tanks
and no the one escorting the APC. Time it right and its easy. Then take over the
Construction Yard of the old GDI base. Destroy the power plants outside the fire-
storm walls to get a engineer inside to the Yard. Now secure the area by turning
on the "turrets" by useing that "lightning" button by the "sell" command. Read my
next tip to finish off the level and everyone after it.
Double the range of your disk throwers:
---------------------------------------
In order for this trick to work you must have some disk throwers (this works best
with flat terrain). Then send them out to battle. Press the [Ctrl] key and force
fire toward your target (not at the target. Aim for the ground in front of it).
The discs will bounce off of the ground and if you aimed right, hit the target.
With this, you can destroy those laser cannons or light towers without getting
fired at or detected.
Stealth Generator Hint:
-----------------------
When you are NOD and can build a stealth generator, not only is there no use for
pavement but it hurts your as well. when you build pavement and a generator the
generator does not put the pavement into stealth. So if your playing against a
friend (the computer is stupid so you can do it with them) dont use pavement or
they will be able to see where your base is. But if your playing with redeployable
mcv's then it wont matter because you can throw them of by moving it and putting
pavement somewhere else and then moving your mcv back.
Easy Way To Capture Construction Yard:
--------------------------------------
To capture the enmy construction yard while you are the Nod, Build a subtaranium
APC and put some engineears in to it. Then tell it to go to the enmies base unload
the engineers and capture the base.
NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
Conquering Tip:
----------------
Before conquering a base,Build a defencing structure(Let's say Obelisk of Light).
Don't Deploy the structure until you conquered your enemy's building. Deploy it
next to your just-captured-building.This will give you a stronger post in their
base. Put a hand of NOD in your foe's base to supply more engineers to conqure
more buildings.
Cripple Enemy in Skirmish:
--------------------------
If NOD during a skirmish map find the Construction Yard and the Weapons Factory
they are always very close. Send the Subterranian APC with 3 Engineers A Cyborg
Commando and a Highjacker. Have a Oblisk of Light ready get in grab the weapons
factory and Construction Yard (YOU MUST GET THIS ONE WEAPONS FACTORY IS OPTIONAL)
and put the oblisk at their base hahahah youve screwed them build a barraks and
waa laa what happens next is up to you.
(DOESNT WORK IF PAVEMENT IS AROUND IT)
Secret Level - "Power Grid" (GDI);
----------------------------------
In the level where you must destroy the chemical missle base first select to
free the mutants. Then take the level where you have to destroy the supply base.
Instead of destroying all the chemical tanks you can go north west to find a
train. Take the mutants and the ghost stalker with you that you just received
by reinforcement, and complete the new objective by getting the ghost stalker
on the train. Then destroy the rest of the chemical tanks and get in the level
called The "Power Grid".
OR:
---
At the 8th mission, it will be easier to destroy the 2nd generator in the nod
base if u keep 2 engineers at hand, one to take over the construction yard in
the nod base u encounter b4 the 2nd generator, and one to take over the refinary.
After that, build a power plant, build a hand of nod for engineers to take over
the enemy's hand of nod, or just blow it up, and a war factory.. build one tick
tank and one artillary and position it at the middle of the two bridges, deploy
them and happy killing the generator!
Protection from NOD ballistic missiles:
---------------------------------------
For GDI commanders, the Firestorm wall can be used as protection against NOD
ballistic missiles. The walls should be placed above the base and/or in the
general direction of the enemy base. They can have spaces in between to save
on power and money. The Firestorm building should be fully charged. Turn on the
wall when you hear the "missile launch detected" warning. If you have nothing
else to do, you can watch the missile dissipate in the Firestorm wall.
Note: This was done with a base at the bottom of the map. It may work differently
if your base is elsewhere. Also, do not send your aircraft through the Firestorm
Wall while it is activated because they will be automatically be destroyed.
Tiberium vein damage:
-------------------------
Tiberium veins will damage most vehicles, except for the following: NOD Buggy,
Wolverine and Hover MLRS. This makes them excellent units for scouting vein
areas. Veins also have no effect on infantry and Harvesters.
Glitch: GDI Service Depot:
--------------------------
Do not press S while a unit is moving in or out of the GDI Service Depot, because
it will explode.
Unrevealed Terrain message:
---------------------------
Sometimes when you scroll into the black shroud the "Unrevealed Terrain"
message will continuously appear at the bottom of the screen. It can happen
in any mission, but will usually will occur on slower computers.
3 men in 1:
-----------
Place 3 of your men inside an inflatable boat (Not including your Mariner),
and make your Mariner pick up the boat. All three of your men will be inside
your Mariner. Note: If your Mariner is killed, all your men that were with
him will be killed as well.
Better Resolution:
------------------
NOTE: With this code you ae messing with the programming of the game. You might
screw the whole thing up if you're not careful.
To get better resolution find the folder that TIBERIAN SUN is in, double click
on the folder and find a file called SUN.ini, open it and go down to where it
says [Video].
In that you should see somthing like this:
ScreenWidth=
ScreenHeight=
StretchMovies=
go to ScreenWidth= and change the number to: 1024 then go to ScreenHeight= and
change the number to: 768, finally go to StretchMovies= and enter: no
This will only work if the max resolution on your monitor
is 1024 x 768 or higher.
Unlimited Firestorm Wall:
-------------------------
This trick allows a fully charged Firestorm Wall to last indefinitely without
having to turn it off to recharge. First, fully charge your Firestorm Wall and
turn it on. Before it turns off or runs out of power,sell or turn off your power
plants until the message "On Hold" appears in the Firestorm Icon. Your Firestorm
Wall will remain on indefinitely unless you build or turn on your power plants.
Firestorm defense:
-------------------
Play as the GDI. If your enemy likes air units or missiles, surround your base
with the Firestorm Wall at a distance from your base, backed up with RPG Launchers.
Whenever aircraft or missiles are detected coming toward you, turn the Firestorm
on. When aircraft attack, wait until just before they cross the Firestorm line
so that they cannot turn away before they are hit. Do not worry if the Firestorm
is attacked by the enemy aircraft it is pretty tough. Just bring some MRLS in
to assist destroying the aircraft.
Chain reaction:
---------------
When playing on a map where your opponent is harvesting on a large field of blue
mature Tiberium, use something that creates an explosion, such as a Disrupter.
Once one square has exploded, it will start a chain reaction eventually causing
massive damage to the field.
Cheap Harvesters:
-----------------
Instead of purchasing harvesters from the War Factory, build a Tiberian Refinery,
wait until the Harvester is out of the Refinery then sell it. It costs 2000 credits
for the Refinery but by selling it you get 1000 credits, a Harvester and five
infantry units. Retail price for all these units is 2000 credits so you save 50%.
Demolition truck:
-----------------
Take a harvester and fill it with blue tiberium, then put it in your enemy's base.
I usually put it beside a building and then when they destroy it, it will blow up
the building.
Artillery Tricks:
-----------------
If you are playing a Multiplayer Skirmish, build up about 10-20 artillery.
Take them into the enemy base(s), deploy them, and reek havoc on the enemy
base. If the enemy is Nod and they have a Stealth Generator, Bring in a
Mobile Sensor Array along with the artillery.
Civilian vehicles:
------------------
If you have a Mutant Hijacker, you can steal civilian vehicles. Listed below is
the amount of infrantry each one can carry.
Automobile=4
Pickup=2
RV=4
School Bus=20
Free GDI Repairs on Upgrade-able Buildings:
-------------------------------------------
When playing as GDI, you can build structures that can be upgraded, ie. power plants.
If a structure that can be upgraded is damaged and you build the add-on for that
structure, ie. power turbine, the structure will be fully repaired. The only money
that you will lose is the money that you spent on the upgrade.
Quick skirmish win:
-------------------
Take a group of bombers and destroy your enemy's Construction Yard and War Factory.
Then, if you have ammunition remaining, hit their Tiberium Refinery.
Hint:
-----
Submitted by: Marcel
marcel@sulek.seznam.cz
When your cyborcs has not got a full energy, order them in tiberium. Their energy
wil charge after few minutes.
Hint - Health recharge on Tiberium:
-----------------------------------
Submitted by:Imtiaz
If Your Mutant hijacker, Cyborg,Cyborg commando,Umagon,Ghost Stalker Have Little
Life Left, send Them On Any Tiberium Fields, They Get Back life after some time.
Hint:
-----
Submitted by: Joey
While being NOD, send a mutant hijacker into one of GDI's MCV's. (if they have one)
and hurry and drive it back to your base. Once you deploy it, you have all the GDI
options avaible.
Nod mission: Rescuing the captured commander:
---------------------------------------------
Go backwards and there should be a path leading southeast. Take the path and you
should be greeted by some light infantry and a wall. Also, someone will run into
a GDI Orca Bomber. Break through the wall. After that, go through a tunnel and run
northeast. There should be a Tiberium field and possibly a Harvester. Do not destroy
it, as it will be needed later. After that, keep going and you should see a "ramp"
leading upwards. Go up and you should find a small base. Do not damage any buildings.
Eliminate all enemy troops and destroy the cargo trucks at the northeast side of the
base. You will get three Sergeant Light Infantry and three Engineers.
Use the Engineers and capture the Hand Of Nod and single Power Plant. With your
remaining engineer, wait until the Harvester docks with the Refinery. When it is
unloading, capture the Refinery. You should also have captured the Harvester. You
now have a fully operational encampment. Train more Engineers and capture the Silos
for more money and Tiberium storage. Also, capture any remaining Power Plants,
assuming you did not destroy any buildings. Next, get your Harvester to harvest
Tiberium while you train Rocket Soldiers. When you have a big army, you can take
on the base, but not head on. Do not go back to where you started. If you move
northeast even more, you should encounter a destroyed bridge. Train an Engineer
and repair it. There may also be some Light Infantry there as well; defeat them.
Cross the bridge with your troops and you should be greeted by a deployed Tick
Tank. Destroy it. There should also be some Power Plants. Destroy them and you
should be at the main base. Destroy the base and rescue the commander. Have the
commander run back to your small base to be safe for awhile. You should have left
some defense there. When most of the base is destroyed, run him to where you
started. There should be a Harpy there. Have the commander get in to complete
the mission.
Build anywhere visible:
-----------------------
This glitch will enable you to build a building anywhere that is flat and that
you can see. First, enter the options screen, go to "Keyboard", go to "Interface",
and scroll down until you see "Scroll North, South, East, and West". Assign keys
on the number pad to those. Construct a building and place it as you usually would,
but do not release the mouse. Next, slide it under the sidebar, making sure no
part of it becomes red during the process. With the unplaced building under the
sidebar, scroll around to a flat area where you want to locate it, and release
the mouse. Note: This requires some practice.
To easily get rid of an enemy in skirmish, build wall (one square) and keep
building one square. You will notice that you can build them further and further
away each time from your base. Do this until they reach an enemy base then build
a load of wall around their refinery to cut off their money supply. They will
not shoot the wall as it is making no threat to them, but it will keep their
harvester locked out. In the end they will just sell their items one by one.
Control Nod ore processor and mining vehicle:
---------------------------------------------
Note: Try this trick on the "destroy chemical tanks" GDI mission. Position an
engineer next to the Nod ore processor and wait for the mining vehicle to dock
with the structure before capturing it. You will get control of the building
and the vehicle.
Mutian breeding ground:
-----------------------
Play as Nod and create a Clocking Device near or in some Tiberium Make a large
square laser fence inside the cloaked area with the Tiberium. Create a Subterranean
APC and Infantry. Use the Subterranean APC to put the men in the fenced area. Take
out the Subterranean APC and run the men around in the Tiberium until they change
into Mutians. The more men you change, the better.
Easy building destruction:
--------------------------
Take a Harvester and fill it with blue Tiberium. Put it in your enemy's base. Try
placing it next to the Construction Yard, and watch it blow up.
Secret Level:
-------------
Did you know that there is an extra GDI mission, called 'Mine the power grid'? It
is accessed this way... First rescue all 10 mutants in 'Rescue the mutants' mission.
Oh yeah, don't forget to get Ghost Stalker and Mutant Hijacker in that mission!!
Next choose 'Destroy Chemical Plant' mission. You start in lower left corner of the
map. Build you base, blah blah... and when you start to wreak havoc upon Nod base,
take some units and proceed to the upper left corner of the map for a small surprise.
you will come upon a train station. Also a Ghost Stalker will come to reinforce your
forces (hm:)). Anyway, board the train with the Ghost Stalker. Be careful, new
mission objective will want you to keep the Ghost alive at all costs!! When you
board the train, terminate the Nod base. Mission accomplished. And on to the 'Mine
the power grid' mission.
Conquering Tip:
---------------
Before conquering a base,Build a defencing structure(Let's say Obelisk of Light).
Don't Deploy the structure until you conquered your enemy's building. Deploy it
next to your just-captured-building.This will give you a stronger post in their
base. Put a hand of NOD in your foe's base to supply more engineers to conqure
more buildings.
Defeating the Nod:
------------------
Build many Juggernauts and surround your base with them. Then, make a Ghoststalker
to stand in front of your base. Every time a tank or man walks toward your base,
the Juggernauts will weaken it and allow the Ghoststalker to finish it off.
Easy Nod victory:
-----------------
Build a Subterranean APC and fill it with Engineers. Send it in the enemy's base.
As soon as they arrive, send them into important enemy structures (MCV Barracks,
War Factory, Refinery, etc.). Once done, sell them quickly and they will be
crippled.
Ultimate GDI Defense:
---------------------
Build three Component Towers with RPGs. Have two SAMs behind them. Have a Mammoth
MK.II and a Ghost Stalker in between. Nothing should be able to penetrate.
More on your sidebar:
---------------------
If you want more structures/units on your sidebar, just change the original
resolution of 640x480x16 to a resolution of 640x400x16 and what do you get?
more on your sidebar of course.
Super Weapon Protection:
------------------------
In skirmishes the AI will use multimissiles or ion cannons loads. The best defence
is either to build lots of silos as far from anything valuable as possible and put
a few troops and tanks nearby then the computer goes for them instead of your
Construction Yard or Temple of Nod or Upgrade Centre which would be annoying.
Defender One Hit Kill:
----------------------
Submitted by: Kipling
On the final Firestorm Mission, when playing as GDI, Charge up your Ion Cannon then
retreat all your units over the bridge to the island at the bottom (with the long bridge
leading to it, use a new MCV to build a secondary base there) when the Defender tries to
cross the bridge use the ion cannon and the Defender will fall into the water and be
destroyed instantly.
Kill a Cyborg Commando with one hit:
------------------------------------
Note: This trick requires the ability to build a GDI Firestorm Wall Generator and
Firestorm Wall sections. Fortify your base and develop it until you have the option
to build a Firestorm Wall and sections. Build Firestorm Walls across any sections
where an enemy can get into your base. When a Cyborg Commando is over one of those
sections, turn on the Firestorm Wall Generator to kill it easily.
Destroying Tiberium veins:
--------------------------
If you want to get rid of vein hole monsters, do not use anything with a cannon.
Because they are made out of flesh, they need anti-infantry weapons, such as sniper
rifles or machine guns.
Hidden unit:
------------
This can be done in skirmish and online mode. Create or choose a map with a civilian
city in it. Start your game as either the GDI or Nod. Create your base. Make sure you
make a War Factory and Hand of Nod (or GDI's Unit Maker). Then, explore the map for
the cities until you uncover the whole city. Tell your unit to go behind the building.
You will lose sight of it, but it will still be there. If the city is in-between your
base and the enemy's, the enemy will most likely travel through it. However, they
will not see your hidden attack force. Note: This also works with buildings if you
have a re-deployable MCV.
Mine Power Grid bonus mission:
------------------------------
Play as the GDI. In the mission where you must destroy the chemical missile base, first select to free the mutants. Then during the "Destroy Chemical Missile Supply mission, instead of destroying all the chemical tanks, go northwest to find a train. Take the mutants and the Ghost Stalker that you just received by reinforcement with you. Complete the new objective by getting the Ghost Stalker on the train. Then, destroy the rest of the chemical tanks.
Protecting Refineries:
----------------------
To protect Refineries, War Factories and Barracks, simply place a wall around the building, except for the entrance where units go in and out. Then build two Compont Towers on the entrance side and place two Vulcan Cannons to protect them against engineers and other infantry. A SAM site and an RPG launcher can be also put on the other sides to give further protection.
Cheap Harvesters:
-----------------
Instead of purchasing harvesters from the War Factory, build a Tiberian Refinery, wait until the Harvester is out of the Refinery then sell it. It costs 2000 credits for the Refinery but by selling it you get 1000 credits, a Harvester and five infantry units. Retail price for all these units is 2000 credits so you save 50%.
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